[1]
Hakim, A.R., Andrea, R. and Antoni, D. 2016. MEMBANGUN EDUGAME “ BABY ZOO PUZZLE” BERBASIS ANDROID DENGAN GAME AGENT IMPLEMENTASI FINITE STATE MACHINE. Sebatik. 16, 1 (Jun. 2016), 9–15. DOI:https://doi.org/10.46984/sebatik.v16i1.75.