The Effectiveness of Using Quizizz in Improving Learners' Motivation and Engagement in Learning
DOI:
https://doi.org/10.46984/sebatik.v28i2.2526Keywords:
Motivation, Gamification, Quizizz, Learning, StudentsAbstract
This research aims to evaluate the effectiveness of using Quizizz in increasing learners' motivation and engagement in learning. Through this research, it is hoped that it can provide insight for educators regarding the benefits and positive impact of using gamification in the teaching and learning process. In this study, the materials used include, Journal Literature including academic journals related to the use of Quizizz in learning. Literature sources are taken from academic databases such as Google Scholar and Mendeley. This study uses the literature review method, which involves steps including, Literature collection where researchers identify relevant keywords such as “Quizizz”, “learner engagement”, “learning motivation”, “gamification in education”, collect journals, scientific articles, research reports, and other references relevant to the research topic, Conduct literature selection based on inclusion and exclusion criteria, Read abstracts and summaries to determine the relevance of the literature to the research topic.Literature Analysis, in this step the researcher conducts an in-depth analysis of the selected literature. Synthesis of Findings in this step the researcher integrates findings from various literatures that have been analyzed and compiles a summary and conclusion based on the results of the literature synthesis. This research is limited to literature published in the last five years to ensure the relevance and currency of the data. Focus on literature that discusses the use of Quizizz in the context of Education. Based on the analysis of several literatures conducted, it can be concluded that the use of Quizizz in increasing students' motivation and involvement in learning.
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