EDUCATIONAL GAME “P3K-KIDS” PERMAINAN EDUKASI PERTOLONGAN PERTAMA PADA KECELAKAAN BERBASIS ANDROID MENGGUNAKAN IMPLEMENTASI SHUFFLE RANDOM
DOI:
https://doi.org/10.46984/sebatik.v23i1.444Keywords:
Edugame, Pertolongan Pertama Pada Kecelakaan, Shuffle random, SwishMax 4, StoryboardAbstract
Educational game “P3K-Kids” merupakan edugame yang dibangun untuk proses pembelajaran pada anak usia 8 sampai dengan 9 tahun, edugame ini dibangun agar anak – anak dapat mengetahui bagaimana cara menangani Pertolongan Pertama Pada Kecelakaan (P3K) pada saat mereka bermain. Pada penelitian membangun edugame ini diterapkan algoroitma pengacakan posisi dengan shuffle random, dengan tujuan mengacak tantangan mengobati pasien setiap levelnya. Game dibangun menggunakan desain storyboard dan struktur hybrid dan bagan alir Unified Modeling Language (UML) dan menggunakan software SwishMax4, edugame yang dibangun dapat dijalankan pada smartphone android. Dari hasil implementasi dapat disimpulkan bahwa dengan edugame yang dapat mempermudah proses belajar dan dapat memberi pengetahuan tentang cara melakukan pertolongan pertama pada kecelakaan.
References
Andrea, R. 2013. Teknik Pengacakan Posisi Objek "Find Me! - The Game. Prosiding Seminar Nasional Ilmu Komputer. 1 November 2013, Samarinda, Indonesia. Hal. 301-303.
Andrea, R. 2015. Teknik Pengacakan Posisi Objek Permainan Match-up "Find Me!-Bumi Etam". Semnasteknomedia online, 3(1), 5-7.
Chee, K. N., Yahaya, N., & Ibrahim, N. H. 2018. Factors of students' performance based on cognitive level in a mobile learning environment. International Journal of Mobile Learning and Organisation, 12(2), 190-212.
Ekaprasetia, F., Kristianto, H., & Susanto, T. 2018. First Aid Guideline (FAG): A first aid education application for children aged 11-14 years in Indonesia. Journal of Taibah University Medical Sciences.
Hurd, D dan Jenuings, E. 2009. Standardized Educational Games Ratings: Suggested Criteria. Longman. London.
Kristanto, N., Maliya, A., & Hudiyawati, D. 2016. Efektivitas Pendidikan Kesehatan Terhadap Perubahan Pengetahuan Dan Keterampilan P3k Pada Siswa Pmr Di SMA Negeri 3 Sukoharjo (Doctoral dissertation, Universitas Muhammadiyah Surakarta).
Liu, W., Cao, L. H., & Jie, L. I. 2017. Development And Application Of New Type Of Individual First Aid Kit For Plateau Soldiers. Chinese Medical Equipment Journal, 38(9), 23-25.
Squire, K. 2011.Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Technology, Education--Connections (the TEC Series). Teachers College Press. 1234 Amsterdam Avenue, New York, NY 10027.
Vos, N., Van Der Meijden, H., & Denessen, E. 2018. Effects of constructing versus playing an educational game on student motivation and deep learning strategy use. Computers & Education, 56(1), 127-137. 2011. Alsubaie, A., Alaithan, M., Boubaid, M., & Zaman, N. Making learning fun: Educational concepts & logics through game. In Advanced Communication Technology (ICACT), 2018 20th International Conference on (pp. 454-459). IEEE.
Yusnita, A., Wijayanti, S., & Felita, P. A. 2017. Implementasi Algoritma Shuffle Random Pada Edugame Magic Time berbasis Universal Windows Platform (uwp). In Prosiding Seminar Poltekba (vol. 2, no. 1).
Downloads
Published
How to Cite
Issue
Section
License
Authors retain all their rights to the published works, such as (but not limited to) the following rights; Copyright and other proprietary rights relating to the article, such as patent rights, The right to use the substance of the article in own future works, including lectures and books, The right to reproduce the article for own purposes, The right to self-archive the article